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MP-Gaming's Latest News Feeds

Site News | Posted by reborn on 11.12.11 at 09:32:19 pm
MP-Gaming.COM have created a Christmas map for you to play this year. It will be going on the server in the next few days, so please download it ASAP (we are trying to make use of the resource downloader that TT supports, but it's not going to too well right now).

The map was made by my friend, rrutk. He made it specifically for MP-Gaming, but I am sure he wouldn't mind it being hosted and played elsewhere, too.

The map will go in rotation for 10 minutes to start with, and see how we go from there.

DOWNLOAD

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Site News | Posted by oxi on 21.11.11 at 08:37:47 pm
Due to a bug that has been with us since 2.0 here is a list of what will and won't work:

WILL WORK

  • Ranks
  • Rankings


WON'T WORK

  • Vehicle Stats
  • Infatry Stats (Although some may work).


This will affect various other things such as the medals. There is absolutely nothing I can do to fix these problems and believe me when I say I am probably as pissed as some others.

I'll update you if we (MP-Gaming) come up with a solution or the problem is fixed.


Please note the kill messages in IRC will also appear to be rubbish. This is due to this very same issue.
Site News | Posted by oxi on 21.11.11 at 08:23:33 am
I've very quickly stuck the server up with no time to test that it actually works.

If it doesn't work post here, I am late for uni for :S.
Site News | Posted by reborn on 13.11.11 at 11:02:41 am
This is MP-Gaming's official release of the TeamSpeak 3 plugIn "MP-Gaming.COM Enhanced Logging" in Beta. Please note, this release is only for 64 bit installations of the client.

Enjoy!

Download Link

linked-image



QUOTE
MP-Gaming.COM Enhanced Logging TeamSpeak 3 Plug-In ReadMe file
Created by Spencer "reborn" Elliott @ www.MP-Gaming.COM and www.SpencerElliott.co.uk
Release 0.1 Beta

The "MP-Gaming.COM Enhanced Logging" TeamSpeak 3 plug-in logs more than the standard TeamSpeak 3 client.
From text messages and pokes, to tracking clients channel moves.

This is this first Beta release for 64 bit clients.
To install the plug-in, simply add the file "MP-Gaming.dll" to your plugins folder, in your TeamSpeak 3 installation directory.

For example: C:\Program Files\TeamSpeak 3 Client\plugins

A log file will be created under your "My Documents" folder called "[Date]TeamSpeak3Log.txt".
A new file will be created each day.

Here is a comprehensive list of what is logged:

PLUGIN_EVENT_SUBTYPE_HOTKEY_TOGGLE_MICRO_ON
PLUGIN_EVENT_SUBTYPE_HOTKEY_TOGGLE_MICRO_OFF
PLUGIN_EVENT_SUBTYPE_HOTKEY_TOGGLE_SPEAKER_ON
PLUGIN_EVENT_SUBTYPE_HOTKEY_TOGGLE_SPEAKER_OFF
PLUGIN_EVENT_SUBTYPE_HOTKEY_TOGGLE_AWAY_ON
PLUGIN_EVENT_SUBTYPE_HOTKEY_TOGGLE_AWAY_OFF
PLUGIN_EVENT_SUBTYPE_HOTKEY_ACTIVATE_MICRO
PLUGIN_EVENT_SUBTYPE_HOTKEY_ACTIVATE_SPEAKER
PLUGIN_EVENT_SUBTYPE_HOTKEY_ACTIVATE_AWAY
PLUGIN_EVENT_SUBTYPE_HOTKEY_DEACTIVATE_MICRO
PLUGIN_EVENT_SUBTYPE_HOTKEY_DEACTIVATE_SPEAKER
PLUGIN_EVENT_SUBTYPE_HOTKEY_DEACTIVATE_AWAY
currentServerConnectionChanged
pluginEvent
onConnectStatusChangeEvent
onNewChannelCreatedEvent
onDelChannelEvent
onChannelMoveEvent
onUpdateChannelEvent
onUpdateChannelEditedEvent
onClientMoveEvent
onClientMoveTimeoutEvent
onClientMoveMovedEvent
onClientKickFromChannelEvent
onClientKickFromServerEvent
onServerErrorEvent
onTextMessageEvent
onTalkStatusChangeEvent
onChannelPasswordChangedEvent
onClientBanFromServerEvent
onClientPokeEvent
onPluginCommandEvent
onAvatarUpdated
Site News | Posted by oxi on 30.10.11 at 08:14:01 pm
The MP-Gaming APB server has moved to: 149.3.132.90:1337

Please note we have no control of the launcher's server browser. Hopefully it will be updated soon.
Site News | Posted by zunnie on 29.10.11 at 10:07:24 pm
I moved the Teamspeak 3 Server to Reborn's box in London tonight.
ts.mp-gaming.com WILL NOT work until oxi or strike updates the DNS.
Until then use the IP to connect:

IP = 149.3.132.90
Site News | Posted by reborn on 19.10.11 at 07:32:00 am
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My cat is starving and I can't afford to feed her. Please send me money!

All jokes aside, we are actually in need of donations. Here's the deal...

Several services that MP-Gaming offers are hosted on a server that Zunnie has been renting. Zunnie will no longer be able to rent this server due to sudden circumstances changing for him, and this means his server will be taken offline at the end of this very month.

I am no stranger to renting servers myself, and over the years have actually spent several thousand dollars of my own money on hosting MP-Gaming's servers, until I had to walk away from it several months ago.

Retrospectively, given the time we've been running it would of made much more financial sense to buy a server, and pay for the privilidge of running it in a datacenter. This is called colocation. You do not pay for the rental of the server, because you own it (and there for when it breaks you have to drag your arse up to the datacenter to fix it and replace the components), but you pay a premium for the server using the datacenter's services and amenities.
A retrospective view always has 20/20 vision though, and I can't change the decisions and actions of the past.

I honestly do not have much money these days. I'm a dad now and my wife now only works part-time. However, I want to create a sustainable solution for MP-gaming going forward, and have decided that I would like to purchase a server for MP-Gaming's use, and host it in colocation.
The initial cost of the server will be a large one-off payment, but the on-going colocation fees should make it sustainable.

I am not asking for recurring donations (although they are most welcome), but I am asking for a one-off donation from those that are in a position to send it. This needs to happen ASAP, so while it is appreciated, comments of future intentions are not really relevant right now.

The thing is, buying a server is expensive. I have some money, but this initial purchase is very important, it's what we'll be using for years hopefully, so we want to get the best we can to provide the best services. If we can afford even 200mhz more CPU power today, over the course of 12 months that's quite a difference.

So every Dollar/Euro/Pound/Rupee that you send, will really make a lasting impact, rather than help cover one month. It's a lasting donation that will make a real difference. I would encourage anyone who hasn't donated before but was thinking of doing so, to do it now. Now is the time that will make the most difference. You get the idea...

If you can donate, please do so via paypal to fm_reborn@hotmail.com




Heart felt thanks goes out to the following donators:

akhero47 Xocezert Dudley alexrirak Pushwall pgexp Nod00 seriousj7 DearlyDie DooM a1ph4riu5 Deadpikle Scope lordjb777 Bolleno Tazer ice187dna Jam
Site News | Posted by oxi on 15.09.11 at 10:22:32 pm
Just incase I run out of time tomorrow...

I am leaving for university Saturday morning and will be without internet for atleast a week.
Site News | Posted by reborn on 8.09.11 at 03:44:23 pm
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After more than 3.5 years of coding and organizing, today is finally the day on which we're proud to release the public beta version of the latest update for C&C Renegade. Most of you will probably have heard of the huge impact of this incredible patch, but for those who haven't: see below for more details.
It has been a long wait indeed, but by now going officially into open beta we're finally delivering on the promise we made in July 2008. We have kept you waiting for quite some time, but we are confident that the build we present today is stable and to our knowledge does not contain any significant bugs. Huge changes are incorporated in the patch, most notably the anti-cheat bits, the map downloader, the auto-updater, but also loads of bugfixes and other improvements, such as a fix for blue hell.


Patch Info
TT strives to bring Renegade up to the next level. The game we have played and loved for years is updated to include fixes for many nasty bugs, reduction of lag issues, and even enhanced gameplay with new features. Most outstanding features of this new patch are the resource manager, which allows to download maps when joining so that you can play custom maps without leaving the game, and the much improved anti-cheat mechanisms.

The patch contains the following highlights:
  • Built in anti cheat (replacing RenGuard, BIATCH and RR)
  • Automatic downloading of maps and other content
  • Auto-updater, so that you will always have the latest bugfixes and we can easily respond on cheaters
  • Better compatibility with programs such as VoiceOverlay for TeamSpeak
  • Countless engine bugfixes and performance enhancements
    • Most prominent bugfixes:
      • Blue hell fix!
      • Purchase terminals now work directly after rejoin.
      • The pistol now starts out loaded when you spawn.
      • The repair bays on Glacier Flying and other maps with repair bays now work correctly.
      • You will no longer be killed on some maps if you are standing right next to the weapons factory and someone buys a vehicle.
      • Taking a screenshot no longer causes lag.
      • Using a sniper scope no longer causes lag.
      • Points fix - fixes an error in the way points are calculated when damaging vehicles with green health.
      • The selection of where you spawn when you join the game/die/etc is now more random.
    • Enhancements:
      • Support for using the left and right side buttons on mice with more than 3 buttons.
      • The weapon back and forward keys will now skip weapons that are out of ammo. You can still access those weapons by pressing the number keys to select the specific weapon.
      • New feature on vehicles that calculates damage points based on last occupant for a short interval.



Anti-cheat
The file-hash anti-cheat is a feature in scripts 4.0 that checks sensitive files on the client to make sure they have not been tampered with. When a client running 4.0 loads a file, it sends a secure hash to the server. If the file-hash anti-cheat has been enabled (by setting AntiCheatEnabled=true in server.ini), the server then checks it against its approved list. If it is not on the list, the server kicks the player with a message informing them which file caused the anti-cheat to reject them.
Any files in the server data folder are considered "approved" as are files listed in anticheat.ini. This allows server owners to specifically allow certain skins or models, while automatically blocking all skins/models or objects that are unknown to the server.

Files that are checked by the anti-cheat, should they exist:
  • mix files (including always.dat, always.dbs and map mix files)
  • tt.ini
  • scopes.cfg
  • sniper scope textures (standard hud_sniper texture and custom scope *textures)
  • stealth_effect texture
  • shader database (shaders.shd file)
  • custom shaders (source and binary)
  • w3d files
  • cameras.ini
  • surfaceeffects.ini
  • objects.ddb

Plus the following files on a per-map basis:
  • mapname.ddb
  • mapname.lsd
  • mapname.ldd
  • mapname.shd


Resource manager
TT-scripts have the ability to download new maps from a server's remote file repository. This could be a different server all together, as long as it offers downloads over HTTP. The idea behind this is that when a player is missing the map the server is running it will be automatically downloaded and installed on the client where after the client can immediately play the map, the game does not require a restart as it would before. This makes playing on fan maps much easier, as one does not have to manually download the map and restart the game to play on that particular server.
The resource manager will make sure you'll have the required maps and possible other packages. It could include skins or different models or even soundpacks, at the server owner's discretion.


Downloads and more
You can download the patch at: http://www.tiberiantechnologies.org/downloads
It contains the client and server files besides the sourcecode and some mod-tools. It also has some extra information about the files and where to look for documentation regarding the server, sourcecode and modtools.


Changelog since private beta
To give you a little insight in our coding kitchen, we included the lists of bugs that have been found and fixed during the private beta. The private beta started at early may 2011.

  • !lock'ing has bugs
  • 3 New crates: UberWire, HumanSilo and AmmoRegen. SSGM Option CharactersDropDNA
  • 4.0 triggers BIATCH network exploiting messages (need logs from server)
  • Add configurable option for DropWeapons allowed Pickup Time.
  • Add configurable option for vehicle Wreckages to have them selfdestruct after some time
  • Add the CnC Technology Center icon to installer. Suits Tiberian Technologies name.here
  • Added scripts for building reviving code which allows for dead buildings to be restored. Restore_Building
  • Added scripts for coop maps Intro, M01, Tutorial and Ship
  • Advanced Strings Editor crash when edit string under ENC
  • AGT No string when killing vehicles, Double logging in ssgm
  • As many custom scripts from 3.4.4 as possible ported to the new codebase
  • Bad Contact Normal error in Leveledit
  • Bansystem plugin that bans by serial hash
  • Beacon issues
  • Beacon Purchase/Placement Exploit/Glitch
  • Black textbox out of position
  • Broken vehicle lights
  • Bullet shell sounds when they fall on the ground
  • C4 in MCT
  • C4 land angled
  • Client chat log support. Press U for a Chathistory window ingame
  • Credits showing up in single player(FIXED) and an issue with the player list
  • Dialog box background glitches
  • Disable SBH picking up of dropped weapons
  • ExtraConsoleCommands plugin by reborn
  • Fix for kicking people for having certain mix files in data folder
  • Fix for shooting through the WF glass. Note that 4.0 is required, non 4.0 can still shoot through it.
  • Fix installer with regards to getting language from registry
  • Fix killmessages when AI units kill you (SSGM)
  • Fix maxhealth increase so it properly shows on healthbars
  • Fix no-gameplay-pending on Clients here
  • Fix shooting bullets through players
  • Fix the bug whereby if you're pressing against a wall or something, you don't lose ammo
  • Fix the harvesting animation for the harvester
  • Fix U Chat history key not auto scrolling down
  • Fix weird targeting and graphical errors
  • Fixup bugs in WWConfig utility
  • Floating C4's bug
  • Floating name tags
  • Flying c4 on non-tt servers
  • FPS drops in single player near a Nod SAM site
  • gameDefinitions broken with custom packages
  • Glacier Flying Repair Pad "repair arc" animation has issues
  • Glitched sides of Hand slow down Infantry
  • Going inside places youre not supposed to such as above WF construction bay
  • Graphical glitches that Nirst0rm noticed
  • Graphical issue with the SBH's Laser Rifle in first person mode
  • Harvester under attack string isn't always displayed on non-TT servers
  • Important cause of blue hell fixed (it can possibly still occur, but is much less likely, time will tell if it ever occurs again)
  • Inability to walk through bushes 3rd person
  • Incorrect Gametime on endgame screen
  • Ion cannon strange graphics glitch
  • Issue with anti-cheat not working
  • Issue with unlimited ammo and bullets
  • Joining with an invalid nickname to crash the server. Like really long nicknames.
  • LAN Mode shows the current map as nextmap
  • launcher error when launching via RenList etc
  • Launcher RAM usage way too high, VFS error
  • Launcher should not display UI when you load the launcher/game normally (including passing +connect to it)
  • Lighttank graphical glitch when bought - linked to graphical issues
  • Make ForceTeam mapspecific
  • Map Downloader that downloads new maps on demand
  • Messed up tree tiles
  • Mines dont disappear when player leaves game
  • Mute plugin by reborn
  • New option "ShowExtraMessages" to display when players start repairing a building, disarm C4 and Beacons
  • Not lagging screenshot code that saves directly in PNG format
  • Obelisk "back-walking" still works
  • Obelisk can't hit infantry on certain spots in Hourglass
  • Obelisk ignoring MRLS at certain angle
  • Obelisk is sometimes not dealing any damage while hitting a unit or vehicle
  • Obelisk seems less accurate when firing at moving infantry
  • On join radar does not work on pre 4.0
  • PackageEditor that converts mixfiles into usable packages for the downloader
  • Possible resource manager issues
  • Powerplants and double cost errors
  • Proper log file fixing. Various logging now takes place in the users Documents folder including screenshots
  • PT sound issues
  • PT-Outside does not work with certain weapons selected and is harder than on stock
  • Radio command emoticons fix
  • remaining resource manager edge cases and possible bugs
  • Remote screenshot command for server admins
  • Resource manager crash
  • Scoreboard bug showing 0 points for teams while there was scored
  • Seeing player names through walls
  • Server crashes
  • server crashes
  • Several Ammo Glitches
  • Several implementations of anticheat
  • Sound Aggregates crashes possibly
  • Spectate plugin by reborn
  • SSGM vehicle ownership system minor bugs
  • Start with loaded pistol on spawn
  • strings_map.tdb support for custom maps with custom temped presets which allows for proper translation of those new presets
  • Support for more recent Operating Systems such as Windows Vista and Windows 7
  • Support most of the console commands from 3.4.4
  • Swap plugin to allow switching teams with another player, by reborn
  • Tank/harv ghost
  • Targeting through wall ability increased
  • The stealth effect is apparently applied to a Nuke Beacon's bounding box
  • Tiberiumdamage repairing bug causes shield to not be repaired
  • Turret lag fix
  • Unable to see player tags in certain situations (requires more testing)
  • Under attack messages act differently on the test server
  • Various crashes
  • Vehicle binding bug when stolen
  • Vehicle binding when you purchase a vehicle
  • Vehicle Wreckages and DropWeapons are not working properly
  • vehicle wreckages are harder to kill
  • wrong strings in kill messages



Contributors
Tiberian Technologies would not have been possible without the help of some of the brightest minds in the Renegade community, including members of BlackIntel, Blackhand Studios, Black Cell, MP-Gaming and a new face or two. The member list in alphabetical order is:
CODE
Name            Country         Position        Group                   Software Titles
---------------------------------------------------------------------------------------
Blazer          USA             Consultant      Blackhand Studios       BRenBot
Cat998          Austria         Coder           BlackIntel              BIATCH
Crimson         USA             Management      Blackhand Studios       RenGuard
danpaul88       UK              Coder           Blackhand Studios       BRenBot
EvilWhiteDragon Netherlands     PR/Consultant   BlackIntel              BIATCH
Ghostshaw       Netherlands     Coder           BlackIntel              BIATCH
inetkngeek      USA             Coder           Blackhand Studios       RenGuard, CPs
jonwil          Australia       Coder           Blackhand Studios       scripts.dll
mac             Germany         Management      Blackhand Studios       BrenBot/RenGuard
reborn          UK              Coder           MP-gaming               Various SSGM plugins
Saberhawk       USA             Coder           none                    scripts.dll
Sir Kane        Germany         Coder           Blackhand Studios       Original bhs.dll, ladder server, RenGuard
StealthEye      Netherlands     Coder           BlackIntel              BIATCH
Spoony          UK              QA/Balance      none     
WhiteDragon     USA             Coder           Black Cell              SSGM
v00d00          Canada          Coder           Blackhand Studios       TFD's no cd crack, RenGuard
Yrr             Germany         Coder           none                    Renegade Resurrection
zunnie          Netherlands     Coder           MP-Gaming               Co-op
Site News | Posted by zunnie on 29.08.11 at 09:57:23 pm
Tiberian Technologies is holding another test event for the 4.0 ssgm/scripts release.
This is probably the final test before a beta release of the package:

TT 4.0 Test Event - Round #5 FINAL (probably)
Hey all, we will be holding a mixed public and ttesters Renegade 4.0 and probably the FINAL PRE-BETA Test Event coming
Saturday the 3rd of September 2011:
@ 3PM Amsterdam (CEST)
@ 2PM London (BST)
@ 9AM New York (EDT)
(Check Other Time Zones)

General Information
We will be testing the server performance again (SSGM 4.0) and scout for general bugs that are
currently either unknown or not yet fixed.
Please do not report found bugs while ingame, instead i encourage everyone to register on
http://www.renegadeforums.com and post in the Tiberian Technologies forums what you may find.
Also this is the final pre-beta release test. So we double encourage everyone to drop by for a half hour or so.

When you do report a bug please be as specific as you can possibly be:
What Operating System are you running?
32 bit or 64 bit?
What Renegade version are you using? Stock? 1.9(CP1)?, 2.3(CP2)?, 2.9.2? 3.4.4? 4.0?
What map did the bug occur on?
What was going on when the bug occurred?

What do you need?
This is a public and ttesters event which means anyone may join in the test.
The server runs several custom made maps (listed below) so you must make sure you have them
installed in your Renegade. Download this mappack and install it in your Data folder:
http://ren.game-maps.net/tt/maps/TT40_Test_Event_Maps_01.zip
http://ren.game-maps.net/tt/maps/TT40_Test_Event_Maps_02.zip
(Note: ttesters don't need to download any of the maps or mappacks, the integrated resource
manager will download maps on-the-fly)

Server Information
IP = 109.230.246.231
Port = 4848
XWIS Nickname = tt4serv (sort by hostname and you'll find it quicker)
Maprotation: Several custom maps selected from the two packages listed above plus the Westwood
original Renegade maps.
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